

Scorched Earth's graphical and aural deficiencies can be forgiven to some extent as it was created as shareware and not as a traditional retail product. Alternatively, you can create a wild free-for-all by raising the amount of cash present, guaranteeing every shot will be a nuke or something equivalent in power. By lowering the amount of cash, you can turn the game into a shooter's match with players hoarding their precious guidance systems and super weapons for the perfect shot. You can also set the economic conditions for the game by adjusting the amount of initial cash available.


There are random hazards like meteors and lightning strikes. This gives each new game of Scorched Earth a different feel. The way a battle arena is configured has a noticeable effect on how the battle plays out as the prevailing wind, air viscosity, and edge settings can significantly influence or even completely invalidate your battle strategy. You can also adjust screen edges to have such characteristics as bounce or wraparound. From the title screen you can adjust attributes like wind speed, gravity, and air viscosity. The only things you'll hear coming from the speakers are rudimentary beeps and "bloops" that were acceptable five years prior.ĭespite the basic presentation, Scorched Earth still manages to distinguish itself with its detailed and versatile physics model. With the default setting of five tanks, it's unlikely you'll see more than 12 colors on screen at one time and five of those are just the different colors for each tank. Land is essentially one solid color with the most decorative background being a black night sky with white dots representing stars. Scorched Earth's graphics aren't its strongest feature. What makes the game interesting is its physics model and array of high-powered weapons, which should appeal to those who enjoy strategy games like Worms. The turn-based gameplay could not be more straightforward: pick a weapon and take your shot. Scorched Earth is a deceptively simple game with more depth than initially meets the eye.
